war thunder forum germany sufferswar thunder forum germany suffers

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If a person is to look at other trees and seek to understand the problems they face, far worse MM can be found. This pretty much says it all, and it describesa fundamental problem with ground RB: the fastesttanks with decent firepowerare the only vehicles in WT that can set up ambushes early game (which helps setting up ambushes mid and late game as well); slower TDs and tanks can't fulfill this role in WT even if they were designed specifically for this purpose and fulfilled it very successfully irl; the brawling maps which drastically cut down the range of engagementscombined with the "early game race" effectively prevents this. warrior412, February 10, 2020 in General & Upcoming. (Saint Nicholas Bible, CIVIC Worship The Good Book, & Queen Elizabeth II Bible are the same book with 3 different He will command the rules of engagement and the battleground not you. Because heat rounds don't care about armor. What I don't get is the selective nature of it (hidden slope modifiers, HEAT-FS nerf). King tiger turret is just a big flat sheet of 185mm armor. lol Germany (especially around the BR you're playing at) has literally some of the most insanely OP lineups in the game - packed with tanks / SPAA / CAS spam vehicles with mostly low spawn costs. . If we're going to go with just the general platitudes then it's kind of a boring discussion that you would clearly be winning if we don't take a deeper look at the issues with German mobility other than "keeping pace", whatever that means. Second, almost every US tank has .50 cals for AA purposes. One last thing I forgot is american tanks have .50s, so good luck aiming for weak spots when your enemy is blinding you and taking out your barrel literally as soon as he spots you. Uptiers are a pervasive issue for every nation at one point or another, with the severity of this problem varying widely. Puma 50mm Panzergranate has pretty low post pen damage on higher tier tanks. Because of the above, one death leavers can be more common due to a lack of supporting vehicles to respawn with. Usually it's the other way around, the M18 waits around for a target and looks around corners with the third person view camera. I will never understand whats inside Gaijin dev team, but they should add a German Mig 29, instead of waiting until russia gets a better plane first, as always. He travelled over doctor oz supplement ed Greece and Arabia, and wrote a history of the doctor for gods, in which . However there comes the real germany suffers thing. All trademarks, logos and brand names are the property of their respective owners. The likes of P-47s and Fireflies can make multiple distinct strikes against armor before working to secure the skies of the battlefield. And here comes the issue with uptiers. Are there plans to move overpowered vehicles (like Xp-50 or Su-11) to a more reasonable br rating? Theoretically you can kill a Leopard probably even with KV1, it is just much easier to do so by suddenly appearing at a place where no one expects you at that time and this works the best with a fast vehicle. Germany has a P-47 that lacks bombs and rockets, which means it is not burdened by those as distractions or dead weight in the case of opposing fighters. I've been playing the Su-100P lately (pretty underrated, but could still use a lower BR to match the regular Su-100) and it baffles me how many pumas I am seeing from 5.7-7.7. Stop placing artificial nerfs on German vehicles and weapons; Mk 103s should have the same accuracy as allied autocannons, Panther APCR should have the historical ~260mm of pen instead of the laughable 228mm of pen in-game, and so on. Everything about the HRE, NGC, GE, WR, GR, SP, FRG and GDR. But that doesn't change the fact that the tank have bad reverse speeds,, fit in with all the other bad aspects of the Panther in this game, like bad low speed movement due to the missing regenerative steering. Thats because the Germans don't have more modern light tanks in the game. Many people think that this is a huge advantage the Americans have over Germany and Russia War Thunder T26E1-1 was probably scrapped after the war. 0 capable AA's, meanwhile germany is literally spoilt with choice. Thank you for your attention and have a nice day! That being said I wanted to ask them to get answers, because for me it is important. Is a panther really a good vehicle for flanking? Slow vehicle that suddenly appears. Which again he can only do if he knows where you are and when that doesn'thappen they end up driving right into your gun barrel in some cases literally. An uptier will barely affect the performance of an M18. That is basically telling your enemy "I am here" and to commit assisted suicide. Click here to jump to that post. He can easily continue flank and pen King Tigers from the side. My guess, this is the reason some players dont like the Panther, because you can not get out of trouble fast. at one point or another, with the severity of this problem varying widely. Panthers has not too much problems in their brs. Also we know the stories about the feared King Tigerpacks who slowly roam the map and suddenly appear in your rear. Don't know maybe deserve a new play again. Thats why it is so extremely annoying when you have to shoot the turret. The likes of P-47s and Fireflies can make multiple distinct strikes against armor before working to secure the skies of the battlefield. I think a topic you missed is also CAS. Also .50 cals have too much pen, loosing light tanks and all sorts of AA vehicles to those is no fun, especially if other nation just have to rely on their main guns. But if you miss me or I see that you are aiming at me, then it is easy for me to get in cover. Any player should understand that, especially new players! It would actually give Germany some nice, War Thunder map friendly brawling options, like T-34's, IS-2's, T-54's, as well as some lower BR MBT's with decent armour, like T-55's, T-72's etc. Then yes, M18 would be toast. I will keep the scope of this topic to relate to BRs 1.0 to 7.0 in RB, with the primary emphasis being on 4.X-5.X. Unfornatly the 105mm Tiger II was phased out. While German vehicles cannot quite match others vehicles in a drag race, this does not mean German vehicles are bad. There are many, many more ways in which Germany is claimed to suffer--these are just a few that I chose to address for this first post. 'German players' are not somehomogenous group, clearly people play different nations. Example, an M18 is freaking fast compared to a Panther or any other German Tank of that tier. But there almost no such maps in the game. Welcome to r/Warthunder. For instance: in the M18's case, this is manifest in its far greater bounciness. According to this complaint, Germanys mobility is insufficient to be competitive in RB GFs, with the greatest concentration of this complaint being focused on the 5.X range. So in short up until br 6.7 theres nothing much. I've had heat go through and kill the guy that fired the round but never not blocked the shot. Only part of Germany that suffers is really top tier air. Powered by Invision Community, Addressing Germany's real problems: finding the truth behind "Germany suffers!". Easier to spot in open terrain and gives you enough time for an aimed shot? In general, German win rates are in the 40s even at their lowest and this means that they're near the balancing point (the 45-55% range, being within +/-5 of 50%). ", Road Cycling, Scale Modeling, RC Tank, Military History. But in that case the T95 is also a good flanker. Nobody likes uptiers and Germans are no exception--but theyre not suffering any more than anyone else. Sell, buy or trade War Thunder Items and Services here. (Petrol tanks under turret basket magicallyexplode when turret penned). As someone who has played all nations, I have had the opportunity to play with and against German tanks. Well one or two not that much but a bit more and flying becomes more problematic. Just an observation maybe its just me. All trademarks, logos and brand names are the property of their respective owners. It should be 6.7 or 7.0 at best. This can be minimized if you slow down first (knowing there is an enemy out there). Just an endemic lack of knowledge of what assets are available to the Germans, 20112022 Gaijin Games Kft. While the M18 can reverse much quicker, it also lurches about far more. The Ju-288C is breaking the super prop part of the game, what solutions are likely to be tried to solve this issue (I understand if you can't really answer this one)? Depends on the BR really. I think that is what contributes in combination with what you mentioned for the low WR of Germans at the 5.7-6.7 BR range. NO 4.3 FRENCH TANKS? With this you will keep your RPM high and get moving fast. And I'll give you the T29 it was worthy of 7.0 but if your gonna sit here and argue the T34/30 are suddenly worthy of 7.0 you have a biased opinion. So if you fall for him turning the gun and you still shoot the breach rather than the side of the turret thats a player error and isn't much of a arguement. (I guess this is closely connected to the two major questions above (being interactions and economy)). but in a game where you play the same maps over and over again and know all the ways hideouts. However, due to WT map design, with most maps being rather small and generally favouring brawling, this advantage is often countered by the allies more versatile vehicles. I'd certainly replace the Hs 129B-2/MK 103 if the Bf 110G was a Tier III vehicle. Bouncing for when we are talking about the gun of Hellcat (especially the 90mm), Marder and Archer. germany 5.3-6.3 problem its the same as soviet mbts 8.7-10.3 problem. That being said I wanted to ask them to get answers, because for me it is important. 20112022 Gaijin Games Kft. 1. jagdtiger having stupidly high Br at 7.3 arcade. They have large gun built on small and light chassis, so the weight of the gun makes it bounce after braking. Let me repeat that. According to the complaint, proof of German suffering is had in German win rates--which are often lower than their Allied peers WRs. Those three qualities are what control the tank's ability. If an M18 is careening down a street and a Panther materializes at the end of it and takes a shotit's not going to be a good day for the M18. The T34 where as it has more penetration it has a longer reload and solid shot which recently seems to have suffered a reduced damage output off it round. In a standard WT match, do I try to command people using the chat to go to certain positions which they won't do? They can both all go through the Centurion mantlet with ease. But only at long range. The ATGMs aren't common place but considering germany doesn't get SS.11s until 7.7 it does show the extreme technology advantage the brits have. As a seasoned German player, I can tell you their firepower is at least as valuable as the Allies' speed. - If it is a sufficiently big map he will just cap before you even get to see the cap point. Germany is being denied their AA roof mounted guns because "They would make no difference". Fapadoska, 1 hour ago in Questions to the Team. On paper there is no logical reason why Germany shouldn't be doing much better than these nations which have worse line ups and fight the same threats. Ugh. And i find that the 88 one shots the T series rather easily now through the turret. To believe that mobility is the only thing matters is to ignore almost everything that matters in a match. What about T95? I've said that I'm looking at things that are perceived as suffering but aren't in the interest of finding and isolating the true examples for sake of fixing these things. To say that . Interesting, unless you are talking about the driving comfort of the crew I thought we had a couple of long discussions on here where you said main gun bounciness compared to stabilized tanks like the Sherman series are negligible. Not meta. The Panther by contrasthave close to no reverse. Apds still has a low damage output. France truly suffers, the major trees offer too much, France needs more! Really? According to the complaint, the mobility differential between the Germans tanks and the others tanks means that the Germans simply cannot compete in RB GFs. And that brings me to the issues with the economy, the game's economy is soulcrushing, now I do understand that you need people to spend money (and for what it's worth I have), but there is little to no enjoyment for the average player in the game. Despite the hype, Allied fighter-bombers are not hypermaneuverable UFOs when they're laden with their payloads--they're easy meat for things like the Bf 109s and La-5s. Long range eliminations tend to be how I foil most of the cappers I kill. Or is it? Most of the time they use their speed to cap the mid point rather than setting up a scouting position. More to the point, your initial comment is THE biggest disconnect from reality that I've read in LONG time. Once he has spotted you, you are basically dead. Which he can only do if he knows where you are, you can't flank what you can't see now can you. He will retreat and find a way around you. An uptier will barely affect the performance of an M18. Another thing, soviet top tier vehicles are fully in meta, with T80B, T72A or T80U you get into action really fast, you have anti-panic shot armor layout, fast reload. Only salt and betrayal.Thanks for watching!Subscribe for decent content next time (hopefully). As for the Panthers' turret traverse, except for the D variant, all are quite well suited for engagement at medium to long ranges. I'll add as a supposition (GE doesn't share the data) that Germany is probably the first nation people pick up to start. A COMMENTARY ON THE BOOK OF LEVITICUS - Bonar. And the you said the atgms you made it sound like they were common place. Probably you should just Okha the last bomb into the target, cause rearming takes too long anyways. I'm a regular war thunder player if you want to contact me= discord= TelDu3998we also have our own discord server https://dis. He will retreat and find a way around you. The only real difference between the 2 is the people playing them. Germany has so many vehicles that some are clunkers and others are very OP. The armor is nowhere never Tiger II H level. This by the way also the reason why you quite often see the SDKFZ 234, a BR 2,7 vehicle, in 6.7 matches. What will you bring? 'German players' are not somehomogenous group, clearly people play different nations. He can just wait till you start to cap and go around you. What? The Panthers' reverse situation is one that's not terribly extraordinary because poor reverse speed is a commonplace of many tanks--particularly those of the British. Theres was no reason to add them for almost every US tanks in War Thunder. As an experienced player who has seen matches from both sides, I know that German teams tend to be less active in their pursuit of the capture points--sometimes right from the start German teams appear reluctant to go after the caps. So you have to switch ammo which is a drawback. If they're not interested in moving the follow up question should be why they don't when in German vehicles. If he sees that you do dare to cap he will just rush back because he has the speed. People wildly overstate the extent of this. Armor profile is meh also and they are abit slower than the tiger 2s surprisingly. He can get to cap first and setup an ambush. 2. Thats why the Germans tend to be passive. Been consistent honestly. Both the american 76mm and the russian 85mm will penetrate that front plate if not correctly angled. Meanwhile, a king tiger hull down has 185mm frontally(with no trolly double layered spots or crazy angles), 100mm on the sides and 80mm on the rear, and it's ammo is stored in the turret for an easy 1 shot. It was introduced in Update "Red Skies". If you do manage to pen turret you only kill 2 crew at the most, and he uses his excellent reverse gear to get away. And since most Panther drivers know that, they usually just camp. And yes theoretically the bigger and slower tank could try the same tactic, just that it would take him much longer to react, he would be easiert to spot and aim at, and you would give the enemy more time to shoot at you when you cross open terrain. Also, most capture points are arranged such to allow for substantial firing work into/out of them from such ranges.

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